
It's also possible that QT engine is internally converting b64a to RGB 8bit and than Edius reads this, which is of course not any more 10bit data. You will see that v210 stays smooth were other file shows clear banding.ĭo you support fall-back 8bit ARGB pixel format also or strictly b64a only on input/output? Import both files back, add heavy YUV curve and compare both files. On the export side Edius will pass 10bit to MOV exporter, but only over v210 format.Ĭreate Colo Matte in Edius with 2 colors (black and white), so you get gradient (or better create v210 MOV gradient in AE). Not sure if it's just import, but files don't carry real 10bit data.ĭuring MagicYUV development we established that Edius doesn't attempt to ask on import for higher bit depths pixel formats for any 3rd party codecs except ProRes (which is done over r4fl pixel format).

Edius 8 doesn't export/import codec at 10bit.
